As the globalization of STEAM education accelerates, the shortage of teachers has become an increasing concern in the education community.
In addition, the progress of science and technology, particularly in the area of artificial intelligence, has made AI a high-frequency term in industry and academia around the world. As need for human talent is positioned to increase exponentially in the future, all countries throughout the world are in competition for the best AI talent. This makes the cultivation of scientific and technological literacy, particularly in the area of artificial intelligence, a fundamental focus of universal attention in the education of young people.
The importance of STEAM education has proven to be an effective means to improve the logical thinking ability and creativity of students and has elevated the cause of scientific literacy in the 21st century with parents and other elements of society.
Recently, the popularity of STEAM curriculum has rocketed into the headlines as an effective approach to foster cross-disciplinary educational integration, thereby increasing the interest students have in learning otherwise standardized subjects. This has led to an increase in student motivation to learn and has aided in the removal of various distractive, noneducational issues from the classroom allowing teachers to focus more attention on teaching. Additionally, AI technology has increased teacher effectiveness and lessened the impact of the teacher shortage by freeing educators from more routine educational processes to focus on more productive interactions with students.
The global STEAM Education Masters was born to explore the strength of excellent teachers and improve the overall level of the industry.
Education knows no borders and excellence knows no limits. NAYTEA and Chuanyu are providing an international platform for the exchange of ideas, honing of industry standards, and innovative thinking about how best to educate students now and it the future. It is aim to provide the platform to STEAM Teachers for display and exchange, while accumulating high-quality recourse and teaching methods, and keep to polish industry standerds and promote the process of STEAM education globalization.
The industry gathers together, Chinese and foreign experts are on the stage, and the Masters competition affects dozens of countries
The best Chinese STEAM MASTERS will be joined on the global stage with STEAM experts from dozens of countries around the globe. Hundreds of industry experts and some of the most creative STEAM vendors will present their products and perspectives. Participants gain a front row seat and share a hand in driving the forces that are shaping the future for everyone.
Organizer:NAYTEA. North American Youth Technology Education Association/STEAM Educational Globalization Research Center
Co-Organizer:Shanghai Chuanyu Information Technology Co., Ltd.
SupportOrganizations:Sam labs/WEEXPO2020,East China Normal University/Tongji University/Beijing Normal University/Nanjing Normal University/Shanghai Science and Art Education Center/Shanghai Education Society/Shanghai Artificial Intelligence Development Alliance/AIII Artificial Intelligence Research Institute/share dream.
Competition scale：estimated participates：5000+
More is coming…
Submission for “Excellent teacher”：Submit your Project online (May)- to select the “silver award”- – select the “Golden award” from “silver award”- “ the educator of 2020” the Awarding to invite to participate the year Conference (December2020)
International Masters Path：More info, please check: www.naytea.org/steam-master.
Rules for the domestic participation of competition
Rules for the international participation of competition
The requirements of registration
All STEAM teachers is qualified to participate in the competition, The area related to robot / coding Math / maker / AI etc.；
The info request with the submission: Full name+duration of teaching experience+organization name+contact info+academy area, certification and awarding etc.;
Each teacher submits a five-hour course design/lesson plan ，
Scoring Criteria:Student Engagement & Fun factor/Instructional Design/Learning Goals/Ease of Implementation/Creativity & Innovation/Cross Curricular Connections；
Submit 1 DEMO lesson videoAbout 15-30 minutes,The video authorize to CY & NAYTEA platform;
Additional score: Teaching achievements: students Awarding inthe competition with the submission ofcertificates and winning pictures;Social impact: Teaching achievements recognition (pictures and videos).
大师赛核心优势Core advantages of the Masters
International view, global thinking, to establish an international high-quality education platform, and a top teacher platform for STEAM education;
Experts from over the world together to to ensure an equitable competition, high standards, and targeted comments, so that all STEAM teachers can communicate with each other in the competition, give full play to their strengths, supplement shortcomings, and achieve the goal of common improvement.
Discover outstanding domestic teachers, promote each other through competitions, broaden teachers' international horizons, learn from each other's strengths and weaknesses, learn from excellent experience to enhance their own strength, lift self-confidence, and then make a difference of overall STEAM education industry;
The constant publicity during the competition and the participation of many outstanding talents have triggered industry discussions, which give an great social influence of STEAM education and capture the attention frommore parents and industry professionals to make a better understanding of how important of teacher’s role in STEAM education . meanwhile, this change will improve and drive the whole industry in a health way;
While integrating high-quality resources in the industry, the Masters can accumulate experience for the industry and reserve outstanding teachers.
Innovating Education Beyond Boundaries! NAYTEA North American Youth Education Associationwas founded in Silicon Valley, USA, a global science and technology innovation education center. Promote STEAM innovation education worldwide.
NAYTEA 以“STEAM MASTER“全球创新教师赛事和”EduX对话”栏目为依托，致力于打造全球专业高质量的STEAM创新导师资源库，让教育创新者的思想交流无国界。
Established program "STEAM MASTER" a Global Innovation Teacher Competition and "EduX Talk" two programsbased on NAYTEA platform.NAYTEA is committed to creating a global professional and high-quality STEAM innovation educator platform, so that educational innovators can exchange ideas without Boundaries.
NAYTEA has an professional educators team with an international background. The team of experts covers world-known schools such as UCBerkeley, Colombia University, Stanford University and several world leading companies such as Google and Microsoft, mainly from North America, Singapore, Israel, China, and focuses on the K12 education field. with the average years of education experience more than 20+ worldwide.
Education has no borders and global integration. In order to make a better impact of the healthy development of global STEAM education, in-depth industry research, and enhance the scientific literacy of the whole society, STEAM Education Globalization Research Center brings together a large number of well-known industry experts worldwide. It gathered R & D directors of famous institutions The core members of the batch research center take the lead in organizing industry exchange conferences, curriculum research and development, and planning industry development prospects. The first GSIC Global STEAM Education Innovation Summit participated by all experts was successfully held in Shanghai World Expo Source in 2019.
From an international perspective, create a better future. The research center is committed to building a global professional platform for the STEAM education industry with global thinking and strategic height, introducing and borrowing international advanced teaching experience and models, exploring industry development trends, discussing specific implementation methods, and providing courses, events, teachers, Valuable references and services in operations and other aspects, and then contribute to the development of the global STEAM education industry.